Trynnicus Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, tan shirt, and pastel tie. He carries a battered shield and tarnished quarterstaff as well. His black crest is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly, Fearful. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 140 gp.
Patrick Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his scythe and is in decent physical shape. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise gray.
Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Dwarven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 10 pp. Banded agate (11 gp). Deep blue spinel (800 gp). Jasper (70 gp).
Boddynock Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in a clean white cloak covering his clean studded leather. He has no hair. His eyes are green and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He inherited the family business which he has now maintained for 2 years.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 19 (+4) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 12000 sp. 1 Minor magic item.
Raam Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Blacksmith. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a wide-brimmed hat to hide his balding. His silver eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Rich, Criminal record. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 19 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Giant, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


