Gomory Spaulding, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Passionate, Artistic. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 320 gp. Carnelian (30 gp).
Fonkin Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. He has a slight overbite and is overall scrawny. He has auburn hair. He wears an eyepatch.
Personality: He acts crazy and hedonistic. Fonkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich, Criminal record. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 18 (+4) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Aquan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Fallond Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. He wears his golden hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Fallond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Opinionated, Optimist, Logical. Bonds: Attractive, Poor. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp. 1 Half-Plate.
Shedinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his blue crest down. His red eyes are passionate and lively.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Shedinn was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Barrister job and began his own company from there.
Motivation: Money/treasure.
Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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