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NPC Generator

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Advanced [show]


Dagger Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man likes to wear blue tank tops with black pants. His long beige fur is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: Dagger was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Ideals: Persistence. Bonds: Poor, Job, Adventurer. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Dagger Blossom, Male Tabaxi Druid 8
Medium (5'2") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Performance +6, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 800 gp.


Social Check DCs


Gimurt Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy silver hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His arcane abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Gimurt Daraln, Male Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 gp. Carnelian (30 gp). Aquamarine (300 gp). Lapis lazuli (12 gp).


Social Check DCs


Baern Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet tunic with brown highlights, and long red pants that bunch up around his shoes. He has a long silver beard with little hanging trinkets. He has a dull look in his green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Mortician, who enjoyed hunting, Baern was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and he seems to be bored by most things

Ideals: Philantrophist, Joker, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Baern Rubyeye, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 70 gp.


Social Check DCs


Heward Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He has several tiny emerald earrings on each ear.

Personality: He dislikes all the random violence that takes place in the west. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heward was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Sage like his father before him.

Motivation: To be a Fortune-teller again.

Ideals: Entrepeneur, Athletic, Pacifist. Bonds: Rich, Job. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Heward Boleem, Male Half-Elf Warlock 6
Medium (5'9") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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