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NPC Generator

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Advanced [show]


Riardon Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a mace on his belt, and he perpetually has his mace ready. His hair is black and very short. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Riardon was born the youngest of three triplets. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to get laid; and doesn't want to be a bellfounder and was forced into it by his family

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Family, Has a crush. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Riardon Morris, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 13 (+1)9 (-1)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Ignan, Giant, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp. Lapis lazuli (6 gp). Chrysoprase (70 gp).


Social Check DCs


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears white leather gloves, a white jacket, and tight pants. His silver hair is matted, messy, and big. This green eyed westerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Arnold was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Ryland, Male Human Barbarian 11
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 119 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 390 pp. Aquamarine (1100 gp). Violet garnet (1100 gp). White pearl (60 gp). Zircon (60 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large brown mantle and cape that has been intricately interwoven into his grey robe. His bronze crest, when down, is lengthy. His fierce red eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Trynnicus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Flaws: Insane, Selfish. Bonds: Mentor, Immigrant, Enemies. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Trynnicus Jerynomonis, Male Dragonborn Warlock 11
Medium (6'2") Dragonborn, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 90 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)8 (-1) 10 (+0)12 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy white hair. His half smiles and gold eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also hits on women, regardless of circumstances.

History: Melech was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a navigator and was forced into it by his family

Ideals: Joker. Bonds: Rich, Attractive, Has a crush, Family. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Melech Rescue, Male Tiefling Warlock 6
Medium (5'9") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Deep green spinel (110 gp). Alexandrite (900 gp).


Social Check DCs

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