Whurbin Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying white hair a little too much giving a sharp white color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Whurbin will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1600 sp.
Cairn Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His blue hair is thinning but still full. His eyes are white and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Family, Poor. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Carrie Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing a tight green one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His blonde hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a island tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: He desires power and/or immortality.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 16 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll, Druidic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 280 pp. Obsidian (15 gp). Star rose quartz (20 gp). White opal (1300 gp). Malachite (15 gp). Obsidian (15 gp). Moonstone (20 gp). Black pearl (600 gp). Chalcedony (20 gp). Fire opal (1300 gp).
Quarion Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear brown tank tops with pastel pants. He is tall, broad shouldered and powerfully built. He has wavy brown hair. He has gleaming, smiling brown eyes.
Personality: Quarion speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Bather father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 320 gp.
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