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NPC Generator

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Advanced [show]


Taklinn Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this eastern man wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Taklinn Burrowfound, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1900 sp. Freshwater pearl (7 gp). Hematite (7 gp). Smoky quartz (80 gp).


Social Check DCs


Aura In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Healer. He has moderate length yellow fur. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Aura was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He now owns his own business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Athletic. Flaws: Impulsive, Hedonist. Bonds: Job, Attractive. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Aura In the Morning, Male Tabaxi Monk 16
Medium (5'7") Tabaxi, Neutral Evil (CR 16)
Armor Class 11
Hit Points 88 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 11 (+0)19 (+4)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +5

Possessions: 10000 gp. Gold and topaz bottle stopper cork (700 gp). Fire opal pendant on a fine gold chain (800 gp). Old masterpiece painting (800 gp). Gold dragon comb with red garnet eye (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (60 gp).


Social Check DCs


Jabbie Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white hair up. He has a dull look in his amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.

History: The child of a Spy, who enjoyed hunting, Jabbie was taken on many hunting expeditions. A gifted student he started as a Spy, but he got bored and became a Cartwright. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Wishes to resurrect an old love; and expand his business

Ideals: Athletic, Professionalism. Bonds: Nature, Job, In love. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Jabbie Timbers, Male Gnome Wizard 12
Small (3'2") Gnome, Chaotic Good (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills History +5, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 300 pp. Star rose quartz (60 gp). Zircon (60 gp). Sardonyx (60 gp). Malachite (12 gp). Eye agate (12 gp). Tiger eye turquoise (12 gp). Red garnet (40 gp).


Social Check DCs


Gomory Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. He wears his black hair down. His brown eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Slave. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Gomory Staurheim, Male Half-Elf Fighter 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 13 (+1)17 (+3)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 30000 cp. Jade (110 gp). Red spinel (110 gp). Brown-green garnet (110 gp). 1 Chain shirt. 1 Banded mail.


Social Check DCs

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