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NPC Generator

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Advanced [show]


Gubrash Brent, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Stableman. His chestnut hair is kept up in a ponytail inside a broad hat. His gray unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: He was born to loving parents in a slum to the south. He was an apprentice working in his mother's forge. He has achieved small success as a Stableman.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Job, Poor. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Gubrash Brent, Male Half-Orc Warlock 4
Medium (6'10") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 23000 cp. Carnelian (30 gp). Sard (30 gp). Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Oriax Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His dark red hair is still thick. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is a Doppelganger in disguise. Oriax abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Flaws: Ugly, Cynical. Bonds: Adventurer. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oriax Temerity, Male Tiefling Expert 6
Medium (6'1") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills History +5, Intimidation +6
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Traubon Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He wears tattered old clothes. His chestnut hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Traubon grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Traubon Trueanvil, Male Dwarf Wizard 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 82 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 18 (+4)9 (-1)
Skills Animal Handling +8, History +6
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 10000 sp. Rose (40 gp).


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is thinning but still full. His blue unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting, Athletic, Pacifist. Flaws: Disease. Bonds: Adventurer. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Joser Warmwater, Male Halfling Adept 5
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 19 (+4)12 (+1)
Skills Arcana +6, Survival +7
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Sylvan, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 70 pp. Deep green spinel (140 gp). Deep blue spinel (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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