Gale Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, tan shirt, and violet tie. He keeps his white fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gale lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Impulsive, Disease. Bonds: Family, Rich. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 400 gp.
Riardon Teinithra, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man is typically in his Mortician uniform. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them
History: He was born in a small desert village. In his 14th year, his parents were killed by a orcs raid, leaving Riardon alone in the world. After a stint in an orphanage, he was adopted. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge.
Ideals: Joker. Flaws: Shy. Bonds: Job, Nature, Enemies. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 90 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Masterwork Common Melee.
Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a black shirt with thin violet vertical stripes and white pants. His white fur is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. Energy wise he seems alert and responsive.
History: Sold as a small child to a brothel owner, Drifting was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Fisher for hire.
Motivation: To get a good night's sleep; and doesn't want to be a fisher and was forced into it by his family
Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
William Radcliffe, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red hair down. His fierce amber eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Scribe, who enjoyed hunting, William was taken on many hunting expeditions. He has had some formal music training, and achieved minor success. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Banded agate (15 gp). Pink pearl (90 gp). Silver pearl (90 gp). 1 Minor magic item.
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