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NPC Generator

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Lvl.
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Advanced [show]


Cockaby Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is dressed in a clean brown cloak covering his clean studded leather. He has a hunchback. He wears a top hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.

History: Cockaby hails from a village terrorized by illithids. Cockaby was born on a far western forest where he grew up under the tutelage of his mother, an expert Roofer. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of illithids; and revenge

Flaws: Ugly, Terse, Impulsive. Bonds: Enemies, Immigrant. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Cockaby Quillsharpener, Male Gnome Commoner 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Richard Barton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is typically in his Cartwright uniform, and his gloved hand is found clutching a bastard sword. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are hazel and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Richard was born the youngest of three triplets. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: Regain custody of his daughter; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Bonds: Job, Rich, Family, Adventurer. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Richard Barton, Male Human Monk 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Hanali, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful necromancer made him what he is. His first spouse was a Mortician, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Berrian Hanali, Male Elf Commoner 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Drifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a lot of dark rich colors, with gold accents. His white fur is slicked back into a classic pompadour. His half smiles and copper eyes are beguiling and draw you in.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. When he's not drinking or sleeping the drinks off, he's doing music.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Drifting took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Drifting was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Artistic, Gifted. Bonds: Attractive, Enemies, Slave. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Drifting Of Wine, Male Tabaxi Commoner 7
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6

Possessions: 400 gp.


Social Check DCs

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