Two Llamas Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue coat over a white low-cut shirt, and a feathered hat upon his head. His orange fur is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Two Llamas hails from a village terrorized by goblins. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by goblins. Two Llamas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Meet up once more with his childhood friend; and to protect his home
Flaws: Antagonistic, PTSD. Bonds: Guardian, Enemies, Adventurer. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Borun Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He very much looks the part of a Fisher. He has a very tight haircut. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Athletic. Flaws: Shy. Bonds: Job, Attractive, Criminal record. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
Possessions: 6000 sp. 1 Minor magic item.
Ahvain Hanali, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. With bright blonde hair and a scraggly beard. His gray eyes peer out from beneath his deerstalker blue hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Merchant business at a young age. His childhood dream was to be a Assassin, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to find somewhere to settle down
Ideals: Philantrophist, Optimist. Flaws: Emotional, Mundane. Bonds: Job. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1600 sp. Black pearl (800 gp). Azurite (11 gp).
Diggory Ansley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a tan tunic with brown highlights, and long white pants that bunch up around his shoes. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and meet up once more with his childhood friend
Ideals: Pacifist. Bonds: Enemies, Immigrant, Adventurer. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!