Immeral Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear ponchos typically of a light tan in addition to tight pants. He has a small bristly mustache and wavy silver hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the west to a Tanner, Immeral learned a great deal about his father's area of expertise. Immeral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Disciplined. Bonds: Attractive, Job, Adventurer. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Moss agate (8 gp). Rich purple corundum (800 gp). Eye agate (8 gp).
Sethrekar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a blue cloak and cross-gartered tan stockings. He wears a broad hat to cover his moderate length green crest. He has a dull look in his gold eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Sethrekar and his spouse have recently divorced.
Motivation: His religion dominates his actions; and revenge
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 360 gp. 1 Silk rope.
Gale Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a green costume with the symbols of the sun god on his torso. Beneath his clothing is a huge mess of scar tissue. His fur, while still mostly gray, has prominent grey streaks. His eyes are a pleasant blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Gale enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family Gale was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gale decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Slave, Criminal record. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 75 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Old masterpiece painting (1700 gp). Fire opal pendant on a fine gold chain (1700 gp). Old masterpiece painting (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp).
Sweet Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, grey, dusty cloak. His cinnamon fur is smooth and relatively long. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant, Adventurer. Occupation: Server
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 pp.
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