Aura Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a red and green robe with the hood down, and carries tridents. His fur, while still mostly white, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Glassblower, who enjoyed hunting, Aura was taken on many hunting expeditions. A freak accident while working with his Glassblower father left him crippled. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Emotional, Disease. Bonds: Nature. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 300 gp.
Emerald Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a colorful flower in his yellow fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Emerald managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Insomniac, Fearful. Bonds: Attractive, Criminal record, Rich. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 73 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Giant
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2800 gp. Golden yellow topaz (1400 gp). Hematite (4 gp). Hematite (4 gp). Aquamarine (1400 gp). Rock crystal (30 gp). Deep blue spinel (1400 gp). Chrysoberyl (100 gp). Rose (30 gp). Black pearl (1400 gp).
Howard Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His moppish red hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends.
Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 sp.
Bertram Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a grey collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, marred by teas. His long brown hair is drawn into a two foot long braid. His blue eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was always a brilliant, if unscrupulous mind. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Military. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Abyssal, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
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