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NPC Generator

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Advanced [show]


Mehen Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears blue leather gloves, a blue jacket, and tight pants. His copper crest is kept up in a ponytail inside a deerstalker hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Mehen wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Mehen Imbixtellrhyst, Male Dragonborn Fighter 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 99 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)10 (+0) 16 (+3)17 (+3)
Skills Insight +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Uthemar Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man is wearing a long, white cloak. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Ruler in town.

History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Ruler.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Flaws: Cynical, Mundane. Bonds: Job, Nature. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Uthemar Tiltathana, Male Elf Paladin 13
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 96 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Insight +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Gold and topaz bottle stopper cork (500 gp). A silver and pearl hairclip (60 gp). Gold and topaz bottle stopper cork (500 gp). Embroidered and bejeweled glove (2000 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). An abacus with copper, silver and gold markers (120 gp). Old masterpiece painting (700 gp). Fire opal pendant on a fine gold chain (700 gp). Old masterpiece painting (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Medium magic item.


Social Check DCs


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, white shirt, and brown tie. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long chestnut hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: Gifted from a young age, Barendd studied abroad. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Adventurer. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Barendd Steelfist, Male Dwarf Sorcerer 4
Medium (3'11") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Oakley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a monstrous two handed axe. He keeps his chestnut hair in a pixie cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Addict. Bonds: Criminal record, Nature, Slave. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Ralf Oakley, Male Human Cleric 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 gp.


Social Check DCs

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