Ohr Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black shirt with thin violet vertical stripes and blue pants. He has a long black beard with little hanging trinkets. His half smiles and blue eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety; and he's in love
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Has a crush, Nature. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 sp. Golden yellow topaz (800 gp).
Traki Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His long red hair reaches down to his waist. His eyes are gray and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Traki took refuge in the large cave and found the beat up greataxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against dire rats; and expand his business
Ideals: Fighting, Joker, Professionalism. Flaws: Ugly. Bonds: Nature. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Quarion Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear brown pants and tee shirts. His whole body is exceptionally muscular. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.
History: He was raised in a island tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Attractive, Nature. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 20000 cp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Koeth Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His long blonde hair reaches down to his waist. His fierce hazel eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Joker. Flaws: Mundane, Secretive. Bonds: Attractive, In love. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Alexandrite (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
