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NPC Generator

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Advanced [show]


Oblar Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears blue painted combat armor at almost all times. He has moderate length red hair. His eyes are likewise hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 3 years old his parents immigrated from the west. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Immigrant, In love. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Oblar Elderberry, Male Halfling Expert 14
Small (2'10") Halfling, Neutral Good (CR 14)
Armor Class 11
Hit Points 81 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Insight +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1

Possessions: 1200 pp. Silver comb with moonstones (900 gp). A delicate brass dragon egg (90 gp).


Social Check DCs


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He has a moderate pudge and is not very fit. His hair, while still mostly golden, has prominent grey streaks. His eyes are violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Addict. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Dumph, Male Human Commoner 2
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1200 sp. White pearl (110 gp). Freshwater pearl (14 gp). Brown-green garnet (110 gp).


Social Check DCs


Gubrash Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His white hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a dire rats raid, leaving Gubrash alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic. Flaws: Cynical, Antagonistic. Bonds: Religious, Enemies. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Gubrash Wesley, Male Half-Orc Monk 10
Medium (6'6") Half-Orc, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Athletics +8, Insight +6
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +6

Possessions: 1600 gp.


Social Check DCs


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man prefers to wear green pants and tee shirts. His black hair is singed and shortened. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.

History: Don was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the old dungeon and found the beat up glaive and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Professionalism, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Don Hackney, Male Human Bard 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 5000 cp. Blue quartz (11 gp).


Social Check DCs

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