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NPC Generator

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Advanced [show]


Balimaar Paxton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears violet leather gloves, a violet jacket, and tight pants, and his gloved hand is found clutching a whip. He wears a deerstalker hat to hide his balding. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.

History: When he was but 6 years old his parents immigrated from the south. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Rich. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Paxton, Male Human Cleric 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp.


Social Check DCs


Rurik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear green tank tops with white pants. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. This gray eyed northerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Rurik grew up listening to his father's many stories. Rurik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Rurik Trueblood, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp.


Social Check DCs


Two Llamas Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His lavender fur is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Two Llamas Wing, Male Tabaxi Expert 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Large well-done wool tapestry (300 gp).


Social Check DCs


Randal Cotton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly brown, has prominent grey streaks. He has gleaming, smiling blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: Randal lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Spice Merchant, but he got bored and became a Jeweler. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Randal Cotton, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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