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NPC Generator

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Advanced [show]


Himo Meliamne, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, yellow cloak. He keeps his long blonde hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.

History: Himo hails from a village terrorized by dire rats. A few years later when the west was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Insomniac. Bonds: Criminal record, Enemies, Immigrant. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Himo Meliamne, Male Elf Warrior 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Sherwood, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail. He is physically well-built. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of eastern immigrants he idolized his mother. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Ralf Sherwood, Male Human Warlock 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 4000 cp. Rhodochrosite (9 gp).


Social Check DCs


Dorn Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a white vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Sage. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Sage, Dorn learned a great deal about his father's area of expertise. After coming to the age of reason, Dorn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Dorn Hale, Male Half-Orc Fighter 12
Medium (5'5") Half-Orc, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 71 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Religion +5, Stealth +6
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 100 pp. Emerald (700 gp). Chrysoberyl (60 gp). Aquamarine (900 gp). Lapis lazuli (11 gp). Eye agate (11 gp). Rose (30 gp). Aquamarine (900 gp). Black pearl (900 gp).


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He wears a colorful flower in his orange fur. He has amber eyes and a grey hat with a brown feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Family. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Emerald Grass, Male Tabaxi Expert 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs

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