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NPC Generator

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Advanced [show]


Dûshrat Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered tan stockings. He has no hair. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Dûshrat abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Dûshrat Middleton, Male Half-Orc Adept 2
Medium (6'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1400 sp.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His black hair, when down, is lengthy. His green eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.

History: Born in the east to a Spy, Joser learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He struck the Spy job and began his own company from there.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Job, Nature. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Joser Sunmeadow, Male Halfling Fighter 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Nadarr Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His crest is cut close to his head. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Nadarr's first love is himself. His second love is also himself. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast desert. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Nadarr Ebynichtomonis, Male Dragonborn Wizard 9
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 8 (-1)18 (+4)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1800 gp.


Social Check DCs


Theriatis Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Flaws: Fearful. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Theriatis Melancon, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 65 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. 8 Acid flasks. 3 Thunderstones. 3 Holy water.


Social Check DCs

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