Glim Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'6". He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His black hair is long and unkept. His eyes are hazel and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Detective business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 3000 cp. 1 Small steel mirror.
Shifting On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is typically in his Stableman uniform. His white fur is still thick. He has several tiny emerald earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: Shifting hails from a village terrorized by orcs. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Stableman soon after.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Bonds: Job, Rich, Attractive, Enemies. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many blue ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is silver and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Enemies. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 16000 sp. 1 Masterwork Musical instrument. 1 Crowbar. 1 Spyglass.
Brottor Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple violet line shooting up and back down. He wears his black hair up in a very large beehive style do. His gray eyes peer out from beneath his top tan hat.
Personality: Calm and collected, he is a well trained Shoemaker. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a giants raid, leaving Brottor alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Many giants want him driven away; and sabotage a competitor
Bonds: Job, Attractive, Religious, Enemies. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp.
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