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NPC Generator

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Advanced [show]


Gerald Ogden, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. His long chestnut hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: A powerful brothel owner made him what he is. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Mentor. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Gerald Ogden, Male Human Aristocrat 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Pelaios Clever, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his black hair up. His gold eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Antagonistic, Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Pelaios Clever, Male Tiefling Warlock 9
Medium (6'2") Tiefling, Neutral Good (CR 9)
Armor Class 11
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)19 (+4) 12 (+1)17 (+3)
Skills History +7, Intimidation +6
Senses Passive Perception 11
Languages Common, Auran, Infernal, Druidic, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222220000

Possessions: 70000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Hobart Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast desert. Hobart abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Entrepeneur, Athletic, Joker. Bonds: Nature, Adventurer. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Hobart Goodearth, Male Halfling Commoner 5
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 17 (+3)16 (+3)
Skills Deception +6, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40 pp. Blue quartz (6 gp). Azurite (6 gp).


Social Check DCs


Kite Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey armored body suit, with a simple pastel line shooting up and back down, and is pretty ugly. His fur is cut close to his head. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Born in the north to a Adventurer, Kite learned a great deal about his mother's area of expertise. He worked as a nervous Adventurer and found it very stressful. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Kite Peak, Male Tabaxi Commoner 2
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 10 (+0)18 (+4)
Skills Deception +6, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 60 gp.


Social Check DCs

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