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NPC Generator

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Advanced [show]


Vondal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail, marred by beers. His brown hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly, Secretive, Mundane. Bonds: Family. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vondal Ironfist, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Druidic, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears white cloth garments or leather armor, and is pretty ugly. His fur is orange and curly. He has green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Poor. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Three In Woods, Male Tabaxi Fighter 5
Medium (6'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 15
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +6, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Arannis Hungate, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy violet suit. He has a small bristly mustache and wavy silver hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Arannis studied abroad. His childhood dream was to be a Assassin, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Forgetful. Bonds: Attractive, Job, Criminal record. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Arannis Hungate, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 200 gp.


Social Check DCs


Shedinn Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His bronze crest is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family.

Ideals: Fighting. Flaws: Greedy. Bonds: Slave, Immigrant, Mentor, Family. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Shedinn Argenthrixus, Male Dragonborn Warlock 4
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 100 gp. Violet garnet (1100 gp). Obsidian (14 gp). Violet garnet (1100 gp).


Social Check DCs

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