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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Efferil Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, red, dusty cloak. His blonde hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Selfish, Insane. Bonds: Criminal record, Rich, Job. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Efferil Durkin, Male Half-Elf Monk 6
Medium (5'2") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 9 (-1)17 (+3)
Skills Religion +3, Stealth +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Malachite (9 gp). Golden yellow topaz (600 gp). Banded agate (9 gp). Bloodstone (50 gp).


Social Check DCs


Amnon Talent, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His hair, while still mostly dark red, has prominent grey streaks. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Amnon was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Dilettante like his father before him.

Motivation: Marry his brother to traveling adventurers; and he wants nothing more than to rejoin the army

Bonds: Attractive, Job, Rich, Family, Military. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Amnon Talent, Male Tiefling Warrior 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)21 (+5)
Skills Intimidation +8
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a small bristly mustache and wavy black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Sage. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Jacobs, Male Human Fighter 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp.


Social Check DCs


Cloud Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Cloud Moon, Male Tabaxi Commoner 7
Medium (5'8") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs

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