Krakhorn Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. He has a hunchback. His chestnut hair is greasy and uncared for. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Krakhorn grew up listening to his mother's many stories. Through the years after Krakhorn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Krakhorn's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Alexandre Everleigh, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a brown suit, green shirt, and blue tie. He wears a wide-brimmed hat to cover his moderate length red hair. He has violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: When he was but 5 years old his parents immigrated from the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Joker. Bonds: Family, Immigrant, Adventurer. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Brown-green garnet (100 gp).
Shivering Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His yellow fur is knotted and matted. He has gleaming, smiling blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east to a Fisher, Shivering learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has drifted from career to career and currently works as a Fisher.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern
Ideals: Joker. Flaws: Shy. Bonds: Job, Immigrant, Criminal record. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. 1 Darkwood Shield.
Spring In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a black and grey handkerchief worn on his right side. His yellow fur is heavily combed to the right. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Spring was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Addict. Bonds: Mentor, Job. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2400 sp.
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