Patrick Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Logical. Flaws: PTSD. Bonds: Rich, Job, Military. Occupation: Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 90 gp. Amber (80 gp). 1 Masterwork Common Melee.
Travok Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a pixie cut. He has several tiny aquamarine earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Entrepeneur, Fighting, Joker. Bonds: Rich, In love. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 76 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 700 gp.
Amûg Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with broad hat. His long silver hair is drawn into a two foot long braid. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Amûg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and obtaining odd cultural half-orc artifacts is his passion
Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man dresses in yellow turtlenecks beneath a tan coat with grey slacks. His brown hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Damien enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He struck the Farmer job and began his own company from there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Ideals: Optimist. Flaws: Hedonist, Greedy. Bonds: Military, Job. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
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