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NPC Generator

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Advanced [show]


Efferil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large yellow jacket. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered

History: Efferil hails from a village terrorized by brigands. He worked as a nervous Junk Dealer and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To find somewhere to settle down; and wants to raise his children well

Ideals: Athletic, Logical. Flaws: Mundane. Bonds: Job, Enemies, Family. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Efferil Qualanthri, Male Elf Rogue 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 17 (+3)15 (+2)
Skills Arcana +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Melech Severity, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple tan robe with red stripes complete with hood, and a wedding ring on his left hand. His hair is cut close to his head. His fierce black eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Some 6 years later his spouse died after the birth of his son. Heartbroken, Melech never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Depressed, Impulsive. Bonds: In love. Occupation: Baker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Melech Severity, Male Tiefling Adept 3
Medium (6'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Bertram Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a white costume with the symbols of magic on his torso. His silver hair is braided into rings. He has green eyes and a white hat with a pastel feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist. Bonds: Religious, Military, Nature. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Bertram Smoothhands, Male Halfling Adept 11
Small (3'1") Halfling, Neutral Evil (CR 11)
Armor Class 14
Hit Points 80 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Medicine +3, Performance +6
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp.


Social Check DCs


Ogg Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with grey pants. He is physically well-built. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Ogg Weld, Male Half-Orc Wizard 4
Medium (6'6") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 10000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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