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NPC Generator

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Ability Scores
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Advanced [show]


Bhevek Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'0" and wears a fine chain shirt which he covers with white colored cloaks and clothing. He has done his best to style his auburn hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Job, Rich. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Bhevek Wiseacre, Male Halfling Expert 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 16
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Auran, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 300 gp.


Social Check DCs


Modean Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His dark red hair has been sun bleached extensively. He has black eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Modean was born the youngest of three triplets. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Modean Scorn, Male Tiefling Aristocrat 1
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Emerald Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has wavy yellow fur. His green eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Emerald was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Pacifist, Joker. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Emerald Paws, Male Tabaxi Cleric 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp. Amber (70 gp).


Social Check DCs


Aramil Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Guard uniform. His hair, while still mostly auburn, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Elf supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Aramil was born the youngest of three triplets. He has had some formal music training, and achieved minor success. He struck the Guard job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Artistic. Flaws: Racist, Shy. Bonds: Job, Family. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Aramil Siannodel, Male Elf Fighter 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 15
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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