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NPC Generator

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Advanced [show]


Shedinn Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a pastel and black handkerchief worn on his left side. His green crest is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Criminal record, Adventurer. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Shedinn Mohradyllion, Male Dragonborn Paladin 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Athletics +6, Performance +5
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 70 pp.


Social Check DCs


Cask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He has a moderate pudge and is not very fit. He has no fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: This man loves painting and to teach people painting more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Cask was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west; and he wants to meet his childhood hero

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Cask Fang, Male Tabaxi Expert 3
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)11 (+0) 10 (+0)17 (+3)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1800 sp. 4 Tanglefoot bags. 3 Antitoxin. 4 Tanglefoot bags.


Social Check DCs


Zook Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears baggy yellow pantaloons and a black scarf. His right hand appears badly burned and disfigured. He wears his red hair down. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Zook Boondiggles, Male Gnome Monk 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Banded agate (14 gp). Malachite (14 gp). Silver pearl (90 gp). 1 Minor magic item.


Social Check DCs


Beiro Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with brown pants. He carries a battered longsword and tarnished monstrous two handed axe as well. His auburn hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast island. Beiro liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Joker. Flaws: Addict. Bonds: Nature. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Beiro Yaeldrin, Male Elf Rogue 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Sard (80 gp). Peridot (80 gp). Emerald (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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