Kody Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of greataxes on his belt, each one with a aquamarine on the hilt. His silver hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Kody was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he is greedy
Ideals: Fighting, Optimist, Persistence. Bonds: Adventurer, Rich. Occupation: Shipwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Golden pearl (140 gp).
Nybarg Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he has a large violet mantle and cape that has been intricately interwoven into his green robe. He is bald on top and has large golden tufts of hair around his ears. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Persistence, Fighting. Flaws: Ugly, Secretive. Bonds: Slave. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Rhodochrosite (13 gp). Azurite (13 gp). Alexandrite (500 gp). Red spinel (60 gp). Blue sapphire (600 gp). Carnelian (50 gp). Malachite (13 gp). Black pearl (500 gp). Fiery yellow corundum (600 gp). Aquamarine (500 gp). Chrysoberyl (60 gp). Alexandrite (500 gp). Alexandrite (500 gp). Emerald (600 gp). Amethyst (60 gp). Deep green spinel (60 gp). Fiery yellow corundum (600 gp). Jasper (50 gp). Rhodochrosite (13 gp). Violet garnet (500 gp).
Curran Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a tan suit, brown shirt, and black tie. His hair is silver and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: He is unsatisfied with his job; and to be a body guard again
Ideals: Athletic, Justice, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Rhodochrosite (9 gp). Star rose quartz (70 gp). Rose (70 gp). 1 Masterwork Uncommon Weapon.
Gerald Shirley, Male Human [Permalink]
Personal [hide]
Description: This southern man is wearing colorful clothing, dressed as a Map Maker. His clothes are grease stained in places. His blonde hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Map Maker, Gerald learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and expand his business
Flaws: Selfish. Bonds: Poor, Immigrant, Attractive, Job, Enemies. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!


