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NPC Generator

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Advanced [show]


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing red shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. He has done his best to style his white fur to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Map Maker in town.

History: Gale was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a barrister again

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, In love, Job. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Gale On the Water, Male Tabaxi Commoner 6
Medium (6'9") Tabaxi, Lawful Evil (CR 6)
Armor Class 15
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 16 (+3)13 (+1) 17 (+3)11 (+0)
Skills Persuasion +3, Stealth +8
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 300 gp.


Social Check DCs


Pikar Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has styled his white hair well, parting it to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the north. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom

Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Pikar Nimblefingers, Male Halfling Warrior 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his left hand. His brown hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rimple took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: In love, Family, Nature. Occupation: Healer

Voice: French accent

Attributes [hide]

Rimple Nackle, Male Gnome Commoner 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 280 gp.


Social Check DCs


Fallond Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Fallond's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a forest tribe. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Fallond Trueanvil, Male Dwarf Cleric 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1500 sp.


Social Check DCs

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