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NPC Generator

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Advanced [show]


Trey Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a blue suit, violet shirt, and blue tie. His long white hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Half-Elven people; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Insomniac, Racist. Bonds: Nature, Adventurer. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Trey Teinithra, Male Half-Elf Commoner 3
Medium (5'11") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His silver hair is smooth and relatively long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich northern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Optimist, Impeccable. Bonds: Rich, Criminal record, Family. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Wymar Tickle, Male Human Aristocrat 9
Medium (5'7") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 19 (+4)13 (+1)
Skills Insight +7, Investigation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. Tourmaline (40 gp). Blue quartz (7 gp). Obsidian (7 gp). Red garnet (40 gp). Chrysoberyl (40 gp). Blue sapphire (1400 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Merihim Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has blue hair. His eyes are a pleasant silver.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Philantrophist, Gifted. Flaws: Shy. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Merihim Guile, Male Tiefling Aristocrat 6
Medium (6'10") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)16 (+3) 9 (-1)20 (+5)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Hupe Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears brown trousers with blue and black striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. His hair is long and brown with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: Hupe speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Hupe Goldfound, Male Halfling Sorcerer 10
Small (2'11") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 49 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 900 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs

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