Erky Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy green pantaloons and a blue scarf. He has styled his chestnut hair well, parting it to the left. His half smiles and brown eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying sister.
Motivation: To end his boredom.
Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Bookbinder
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 14000 sp. Brown-green garnet (70 gp). Star ruby (700 gp). Bloodstone (70 gp). Pink pearl (70 gp).
Alberich Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is blonde and very short. He is very pretty but has cold, dead eyes.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Alberich grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Bonds: Poor, Attractive, Enemies, Adventurer. Occupation: Stylist
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp.
Curran Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern man wears a brown tunic with white highlights, and long grey pants that bunch up around his shoes. His hair is silver and curly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Curran isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. His arcane abilities were realized during a raid on his village. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Athletic, Impeccable, Gifted. Bonds: Immigrant, Job, Family. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 98 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 280 pp. 1 Minor magic item. 1 Minor magic item.
Jocelyn Gracey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the west, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Joker. Flaws: Addict, PTSD. Bonds: Immigrant. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 2500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
