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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Enialis Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a yellow coat with black slacks. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. His blonde hair is long and unkept. His thin eyebrows rest above his beady green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Enialis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Enialis Iathrana, Male Elf Expert 2
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 17 (+3)16 (+3)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 80 gp. 1 Half-Plate.


Social Check DCs


Kite Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Assassin. He wears his cinnamon fur up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Kite was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Athletic, Passionate. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Kite Plume, Male Tabaxi Fighter 4
Medium (5'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Kilvar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing a long, brown cloak, he is not a threatening figure. He has wavy red hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Shipwright, but he was a colossal failure. He has worked as a Layabout like his father before him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Selfish. Bonds: Job, Poor, Adventurer. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Kilvar Fallack, Male Dwarf Warrior 7
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 72 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Alexandrite (400 gp). Fiery yellow corundum (1500 gp). Moonstone (30 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His eyes are brown and beady.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small forest village. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Justin Brownrigg, Male Human Monk 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills Animal Handling +8, Nature +5
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs

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