Lewis Digby, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His head has been shaved. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Money/treasure; and he is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110 gp. Amber (50 gp).
Tod Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His red hair is still thick. He has a tattooed face.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he desires power and/or immortality
Bonds: Job, Adventurer, Criminal record, Slave, Family. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 110 (15d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 8000 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Fire opal pendant on a fine gold chain (1000 gp).
Five Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His yellow fur is braided into rings. His green eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Body Guard in town.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He was granted druidic powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Gifted, Fighting. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Moonstone (20 gp).
Kriv Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in brown turtlenecks beneath a violet coat with brown slacks. His copper crest has been sun bleached extensively. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Opinionated. Flaws: Fearful. Bonds: Religious, Job, Family. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 11)
Armor Class 11
Hit Points 104 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 19 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Ignan, Abyssal, Terran, Auran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +4
Possessions: 2800 gp. Lapis lazuli (10 gp). Chalcedony (80 gp). Citrine (80 gp). Chrysoberyl (160 gp). 1 Minor magic item.
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