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NPC Generator

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Advanced [show]


Thamior Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His hair is blonde and curly. He has several tiny topaz earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Joker. Flaws: Shy. Bonds: Rich, Military. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Thamior Arnuanna, Male Elf Wizard 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 5000 cp.


Social Check DCs


Dondon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His moppish auburn hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 3 years old his parents immigrated from the east. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the east, certain he would find work there.

Motivation: He is greedy; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Dondon Sunmeadow, Male Halfling Expert 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Emerald Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears professional attire. He has wavy yellow fur. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Fisher business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Fisher.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Attractive, Job. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Emerald Hummingbird, Male Tabaxi Bard 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 10 pp. Tiger eye turquoise (14 gp).


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, white shirt, and grey tie. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has styled his yellow fur well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. Emerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Poor, Nature. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Emerald In the Wind, Male Tabaxi Rogue 12
Medium (5'4") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 41 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)15 (+2) 16 (+3)18 (+4)
Skills Animal Handling +7, Deception +8
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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