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NPC Generator

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Advanced [show]


Leaf Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a tan cloak and cross-gartered blue stockings. His red fur is heavily combed to the left. He has several tiny amber earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Marshal, Leaf learned a great deal about his father's area of expertise. A freak accident while working with his Bookbinder father left him crippled. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Leaf Of Storm, Male Tabaxi Rogue 4
Medium (6'8") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: Red garnet (90 gp). Jet (90 gp). Golden pearl (90 gp). 1 Minor magic item.


Social Check DCs


Zepar Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has moderate length dark red hair. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Religious. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Zepar Fear, Male Tiefling Rogue 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Gimurt Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long red hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: Gimurt was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimurt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Pacifist, Persistence. Bonds: Attractive. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Gimurt Rakankrak, Male Dwarf Rogue 8
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Giant, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 300 gp. Zircon (20 gp). Blue quartz (15 gp). Red garnet (40 gp). Pink diamond (3000 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thoradin Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. His auburn hair is smooth and relatively long. His thin eyebrows rest above his beady brown eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Now he works as a dancing tutor during his time off.

Motivation: His religion dominates his actions.

Ideals: Optimist, Logical, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Thoradin Hammerstone, Male Dwarf Fighter 8
Medium (4'1") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 73 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 900 gp. Malachite (4 gp).


Social Check DCs

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