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NPC Generator

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Advanced [show]


Heskan Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his rusty crest to look like a famous performer. He has a dull look in his gold eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a brothel owner, Heskan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heskan took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Dilettante again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Bonds: Job, Nature, Mentor. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Heskan Mohradyllion, Male Dragonborn Warrior 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 55 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Athletics +7, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 80000 cp.


Social Check DCs


Kelter Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man is wearing a perfectly clean shirt and pair of pants. He wears his silver hair down. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. Kelter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Optimist. Bonds: Attractive, Job, Family, Immigrant. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Kelter Nimblefingers, Male Halfling Monk 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 54 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tarak Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear black tank tops with green pants. His auburn hair is cut short. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Tarak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tarak's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and to protect his home

Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Guardian, Rich. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Tarak Acton, Male Half-Orc Expert 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Ekemon Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of magic around his neck, and a mace on his belt. He keeps his blue hair in a flapper bob. He has gleaming, smiling white eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Artistic, Justice. Flaws: Disease. Bonds: Rich. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Ekemon Ennui, Male Tiefling Cleric 1
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp.


Social Check DCs

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