Spear Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. He sports a flattop fur cut. His eyes are copper.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 11)
Armor Class 14
Hit Points 55 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 300 pp. Violet garnet (400 gp). Amber (110 gp). Smoky quartz (50 gp). Azurite (7 gp). Moss agate (7 gp).
Fallond Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses in yellow turtlenecks beneath a grey coat with green slacks. He wears his hair in dreadlocks. His eyes are likewise gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Bonds: Criminal record, Religious, Mentor. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Corkitron Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear brown pants and tee shirts. He has moderate length white hair. He has gray eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.
History: He is a Yochlol in disguise. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Athletic. Flaws: Emotional, Addict. Bonds: Adventurer, Poor. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
Possessions: 400 gp.
Erias Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to cover his moderate length blonde hair. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Erias isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Erias studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He now mingles about in high society.
Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 1800 sp.
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