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Advanced [show]


Quarion Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He has no hair. He has gleaming, smiling amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born in a small desert village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Quarion Selevarun, Male Elf Adept 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 2200 sp. Rose (70 gp).


Social Check DCs


Thamuz Quest, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His silver hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. Thamuz is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He has been saving his money to try and buy his brother's freedom.

Motivation: Revenge; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Immigrant, Family, Religious, Enemies. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Thamuz Quest, Male Tiefling Barbarian 9
Medium (5'4") Tiefling, Lawful Good (CR 9)
Armor Class 9
Hit Points 61 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)18 (+4) 13 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Abyssal, Celestial, Giant, Goblin
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 600 gp. Banded agate (5 gp). Hematite (5 gp). Rhodochrosite (5 gp). Aquamarine (200 gp). Chalcedony (30 gp). White opal (1000 gp).


Social Check DCs


Leaf Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His fur is beige and very short. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. Leaf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Leaf Shore, Male Tabaxi Fighter 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills Athletics +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs


Curran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a brown and black robe with the hood down. His chestnut hair has been sun bleached extensively. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Curran was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: To unite with his brother; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Curran Sunmeadow, Male Halfling Barbarian 10
Small (3'3") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 60 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)9 (-1) 16 (+3)10 (+0)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Black velvet mask with numerous citrines (100 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (800 gp).


Social Check DCs

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