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NPC Generator

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Advanced [show]


Nim Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is braided into rings. His eyes are violet and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Nim hails from a village terrorized by orcs. His mother was a mechanic, and taught him how to fix just about anything. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.

Motivation: Many orcs want him driven away; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Nim Casilltenirra, Male Elf Cleric 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2500 sp.


Social Check DCs


Whurbin Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" eastern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is knotted and matted. His eyes are amber and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Junk Dealer father left him crippled. During his travels, Whurbin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Whurbin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Whurbin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Adventurer, Attractive. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Whurbin Deepdelver, Male Dwarf Rogue 8
Medium (4'4") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 900 gp. Freshwater pearl (16 gp). Golden yellow topaz (500 gp). Black opal (900 gp).


Social Check DCs


Aramil Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears pastel painted combat armor at almost all times. He keeps his long blonde hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Rich. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aramil Kane, Male Half-Elf Wizard 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kellen Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. He wears his golden hair down. His hazel eyes peer out from beneath his Stetson black hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Flaws: Shy, Fearful. Bonds: Attractive, Rich, Job. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Kellen Fiddlefen, Male Gnome Bard 8
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)18 (+4) 10 (+0)12 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Druidic, Orc, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 300 gp. Amber (140 gp). Hematite (11 gp). Aquamarine (1000 gp). Onyx (20 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs

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