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NPC Generator

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Ability Scores
Seed

Advanced [show]


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His black fur is lengthy. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Emerald and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Emerald Grass, Male Tabaxi Aristocrat 3
Medium (6'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Smoky quartz (70 gp). Freshwater pearl (9 gp). 1 Breastplate.


Social Check DCs


Ahrim Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with Stetson hat. His black hair is knotted and matted. His eyes are black.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Ahrim was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: To end his boredom; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Family, Immigrant. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Ahrim Anarchy, Male Tiefling Wizard 5
Medium (6'10") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 800 gp.


Social Check DCs


Kerkad Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a grey and green robe with the hood down. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Kerkad will drive conversation. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north, but his parents moved at a very young age to the east. Kerkad was born on a far northern desert where he grew up under the tutelage of his father, an expert Knight. He has never given up on his singing dream.

Motivation: To get a good night's sleep.

Ideals: Extrovert, Artistic. Flaws: Insomniac. Bonds: Immigrant, Religious. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Kerkad Kerrhylon, Male Dragonborn Expert 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 9 (-1)15 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs


Grumbar Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light brown in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His hair is long and golden with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His eyes are a pleasant brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Bonds: Slave, Family, Rich, Adventurer. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Grumbar Anderton, Male Half-Orc Ranger 4
Medium (5'4") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 10 (+0)7 (-2)
Skills Performance +0, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Silk rope. 1 Spyglass.


Social Check DCs

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