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NPC Generator

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Advanced [show]


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His fur is yellow and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave, Immigrant. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Spring Paws, Male Tabaxi Aristocrat 6
Medium (5'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 61 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)13 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Ernest Law, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Shy, Secretive. Bonds: Rich, Attractive. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Ernest Law, Male Human Barbarian 11
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 95 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: Peridot (60 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears a deerstalker hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Miller, who enjoyed hunting, Faran was taken on many hunting expeditions. Faran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.

Motivation: Wants to raise his children well; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Optimist. Flaws: Forgetful. Bonds: Attractive, Nature, Family. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Faran Hilltopple, Male Halfling Adept 5
Small (2'11") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, History +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'4". He is wearing colorful clothing, dressed as a Body Guard, and his gloved hand is found clutching a hand crossbow. He has blue hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: Fenriz was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.

Motivation: To find somewhere to settle down; and an old rival family wants him found

Ideals: Persistence. Flaws: Ugly, Depressed, Mundane. Bonds: Family, Nature. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Fenriz Elusive, Male Tiefling Paladin 8
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs

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