Nazû Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with blue slacks. His hair is white and curly. This amber eyed southerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a desert tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and wishes to resurrect an old love
Ideals: Joker. Bonds: Nature, Family, In love. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 10)
Armor Class 14
Hit Points 61 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulblyn Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, constantly wearing a red suit, grey shirt, and brown tie. He is an epitome of beauty. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has several tiny aquamarine earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a desert tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Gifted. Bonds: Attractive, Rich, Job, Nature. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 40 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Bloodstone (40 gp). Azurite (12 gp). Chalcedony (40 gp). Jasper (40 gp).
Efferil Coulson, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his black hair well, parting it to the right. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the west. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Efferil hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Efferil took refuge in the ruined castle and found the beat up longbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by drow. Efferil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He has money and likes to spend it.
Ideals: Pacifist. Bonds: Rich, Family, Enemies, Nature. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Krimmon Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and wears just a tan suit. His red hair is knotted and matted. His half smiles and gray eyes are beguiling and draw you in.
Personality: Krimmon is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Servant
Voice: Scottish accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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