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NPC Generator

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Advanced [show]


Hugh Elton, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a brown poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. He is bald on top and has large black tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was granted divine powers by his dying sister.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Elton, Male Human Warrior 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 50 gp. 1 Everburning torch.


Social Check DCs


Fivin Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries swords. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the west. He misses his home and complains about the freezing weather, even in summer.

History: Fivin was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Courier and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Bonds: Poor, Immigrant, Family. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Fivin Caphaxath, Male Elf Paladin 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Flak Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his tan robe. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: Flak was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He has achieved small success as a Miner.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Insomniac, Lazy. Bonds: Job, Poor, Adventurer. Occupation: Miner

Voice: Whispers

Attributes [hide]

Flak Hartford, Male Half-Orc Warlock 5
Medium (5'6") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills History +2, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Camden, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a brown collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He sports a long brown beard, and similarly colored long hair. He has a dull look in his hazel eyes.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. After coming to the age of reason, Jocelyn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of orcs; and to reunite with his old friends

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Poor, Enemies. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Jocelyn Camden, Male Human Rogue 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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