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Advanced [show]


Zepar Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is knotted and matted. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of drow once and for all.

History: Zepar was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and someone believes him a fraud

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Zepar Sanctuary, Male Tiefling Warrior 12
Medium (5'8") Tiefling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 82 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills Sleight of Hand +8
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. White pearl (160 gp). Carnelian (70 gp). Deep blue spinel (1300 gp). Lapis lazuli (15 gp). Fiery yellow corundum (600 gp). Black pearl (1300 gp). Golden yellow topaz (1300 gp). Citrine (70 gp). Golden yellow topaz (1300 gp). Zircon (70 gp).


Social Check DCs


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He wears his silver hair down. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is a Deep Scion in disguise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and doesn't want to be a barber and was forced into it by his family

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Family, Job. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Aramil Othronus, Male Elf Druid 4
Medium (5'2") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rangrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He usually wears his tan robe and has his longbow always slung over his shoulder. His whole body is exceptionally muscular. His red hair is greasy and uncared for. He has gray eyes and a tan hat with a grey feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Immigrant. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Rangrim Helcral, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 12 (+1)11 (+0)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp.


Social Check DCs


Bathin Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his blue hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: Bathin was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: He's looking for his big break.

Ideals: Fighting. Bonds: Attractive, Adventurer, Family, Immigrant. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Bathin Benevolence, Male Tiefling Barbarian 13
Medium (5'7") Tiefling, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 106 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)15 (+2) 14 (+2)19 (+4)
Skills Performance +8, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3

Possessions: 3000 gp. Carnelian (50 gp). Violet garnet (1400 gp). Alexandrite (1400 gp). Eye agate (16 gp). Sard (50 gp). Jasper (50 gp). Zircon (50 gp). Rock crystal (50 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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