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NPC Generator

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Advanced [show]


Warryn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy white pantaloons and a grey scarf. His silver hair is singed and shortened. This gray eyed westerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and expand his business

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Warryn Quillsharpener, Male Gnome Expert 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)16 (+3) 13 (+1)10 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: Moss agate (7 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports brown clothing, slightly heavier than average wear. His beige fur has been sun bleached extensively. He has hazel eyes and a brown hat with a blue feather.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Sun took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Sun Grass, Male Tabaxi Adept 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp.


Social Check DCs


Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a small hat to hide his balding. His gold unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Dazzazn has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he loathes his own lifestyle

Ideals: Entrepeneur, Athletic, Persistence. Flaws: Disease, Depressed. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Dazzazn Fharngnarthnost, Male Dragonborn Commoner 6
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Dayereth Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. His silver hair, when down, is lengthy. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Poor, Job. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Dayereth Alfonso, Male Half-Elf Cleric 15
Medium (4'10") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)8 (-1) 16 (+3)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 7000 gp. Lapis lazuli (12 gp). Rose (70 gp). Aquamarine (700 gp). Onyx (70 gp). Aquamarine (700 gp). Aquamarine (700 gp). Moonstone (70 gp). Carnelian (70 gp). Lapis lazuli (12 gp). Chrysoberyl (100 gp). Black pearl (700 gp). Zircon (70 gp). Blue star sapphire (1300 gp). Aquamarine (700 gp). Malachite (12 gp). Black pearl (700 gp). Violet garnet (700 gp). Obsidian (12 gp). Chalcedony (70 gp). Alexandrite (700 gp).


Social Check DCs

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