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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Melech Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Melech never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Religious, In love. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Melech Lithe, Male Tiefling Fighter 10
Medium (5'8") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 12 (+1)18 (+4)
Skills Persuasion +8, Survival +5
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 250 pp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Don Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His brown hair is unkempt and raggedy. His green eyes have a joyful gleam in them most of the time.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Don was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Dyer

Voice: French accent

Attributes [hide]

Don Clapham, Male Human Aristocrat 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 17 (+3)16 (+3)
Skills Nature +4, Stealth +1
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 1 Antitoxin.


Social Check DCs


Spear In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white tunic with tan highlights, and long brown pants that bunch up around his shoes. His orange fur has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: He's attracted to the PC; and seeks redemption

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Religious, Criminal record, Has a crush. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Spear In Woods, Male Tabaxi Barbarian 3
Medium (6'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Small steel mirror. 1 Simple lock.


Social Check DCs


Dain Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He has a slight overbite and is overall scrawny. He has moderate length golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Dain will drive conversation. Energy wise he seems alert and responsive.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dain took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and wishes to resurrect an old love

Ideals: Extrovert, Professionalism, Gifted. Bonds: Attractive. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dain Holderhek, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp.


Social Check DCs

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