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NPC Generator

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Eberk Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears blue painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His red hair is smooth and relatively long. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Eberk hails from a village terrorized by brigands. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Religious, Enemies, Immigrant. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Eberk Torunn, Male Dwarf Fighter 5
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)9 (-1) 17 (+3)14 (+2)
Skills Investigation +2, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His fur is brown and curly. His eyes are amber and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Shivering took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Shivering Timber, Male Tabaxi Ranger 5
Medium (5'3") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)17 (+3) 14 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Full Plate.


Social Check DCs


Bathin Principle, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a colorful flower in his black hair. His white eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: He's in love.

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Bathin Principle, Male Tiefling Aristocrat 9
Medium (5'4") Tiefling, Lawful Evil (CR 9)
Armor Class 10
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)12 (+1) 12 (+1)18 (+4)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1800 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).


Social Check DCs


Cory Yardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a blue cloak and cross-gartered brown stockings. His right leg appears badly burned and disfigured. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a goblins raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Cory Yardley, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)11 (+0) 9 (-1)15 (+2)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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