Ur-Dag Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ur-Dag was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a courier and was forced into it by his family
Ideals: Philantrophist. Bonds: Adventurer, Poor, Slave, Family. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 59 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1700 gp). Golden circlet with four aquamarines (1000 gp).
Valorean Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. He has wavy black crest. He has gleaming, smiling gold eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.
History: Sold as a small child to a necromancer, Valorean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. He has drifted from career to career and currently works as a Carpenter.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Selfish, Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 500 gp. Blue quartz (6 gp). 1 Minor magic item.
Serpent Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. He is muscular with a powerful set of arms. He has no fur. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Junk Dealer. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Serpent is combative with any and all who dare try his patience in the slightest.
History: The child of eastern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Serpent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 800 gp.
Nordak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a flail. His golden hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and he is greedy
Ideals: Entrepeneur. Flaws: Insomniac, Hedonist. Bonds: Rich, Military. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
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