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NPC Generator

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Advanced [show]


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan costume with the symbols of magic on his torso. His long auburn hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and to settle down with his crush

Ideals: Athletic. Bonds: Attractive, Guardian, Has a crush, Poor. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Paladin 3
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)8 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Andram Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He is bristling with hidden weapons, mostly ceremonial daggers and daggers. He wears a broad hat to hide his balding. His silver eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Money/treasure; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Andram Skill, Male Tiefling Cleric 7
Medium (5'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Athletics +6, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 10000 sp.


Social Check DCs


Shadow Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a slight overbite and is overall scrawny. His yellow fur is lengthy. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Addict. Bonds: Adventurer, Rich, Family, Criminal record. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Shadow Running, Male Tabaxi Warrior 6
Medium (6'3") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Vonbin Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his flail ready. He wears his chestnut hair up. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Gifted from a young age, Vonbin studied abroad. When Vonbin reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Military. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Vonbin Brazzik, Male Dwarf Monk 10
Medium (4'4") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Performance +3, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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