Hubert Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a yellow vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His moppish blonde hair is in a traditional bowl cut. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.
History: Hubert was raised in a hard working conservative environment. Hubert was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Shepherd. He struck the Shepherd job and began his own company from there.
Motivation: To be a Armorer again.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shepherd
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Aura Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'1", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. After coming to the age of reason, Aura took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After months of barely getting by, Aura managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To unite with his brother; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Family. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 13)
Armor Class 12
Hit Points 101 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 3000 gp. Chrysoprase (30 gp). Sardonyx (30 gp). Peridot (30 gp). Red garnet (60 gp). White pearl (60 gp). Aquamarine (1400 gp). Tiger eye turquoise (12 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rangrim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. His golden hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered west to less war torn lands. He now spends his time doing works of charity.
Motivation: Wants to raise his children well; and doesn't want to be a laborer and was forced into it by his family
Ideals: Philantrophist. Flaws: Antagonistic, Insane, Hedonist, PTSD. Bonds: Family. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 19 (+4) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 30000 cp.
Zook Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long blonde hair kept up in a rat tail. He has violet eyes and a black hat with a blue feather.
Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Zook hails from a village terrorized by goblins. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp.
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